Hoe werkt het?

Passive Gaze

The BrightStar Reader program consists of 8 sessions of 12-minutes each, held twice a week. During a BrightStar Reader session with game-like applications, the subject is passive as he/she is presented with a visual display of fast-moving icons that flash from time to time. These icons move everywhere within the visual display on the screen. Frequently, a simple task that aims to attract visual attention away from the ongoing visual stimuli in the periphery of the screen, is displayed at the center of the screen.

Greater Efficiency

The developers of BrightStar Reader application maintain that passive staring at these fast-moving icons that flicker from time to time helps to train specific areas of the brain to work with greater efficiency though the training takes place in an involuntary manner without the participant’s awareness. The relaxed, passive state of mind of the individual as he/she gazes at these fast-moving, sometimes flickering icons, enables the stimulation of certain brain structures bearing an intimate relationship to the process of reading. Stimulating these brain structures leads to measurable gains in literacy skills such as: faster word retrieval and recognition, reading fluency, and comprehension.

Technological Breakthrough

The inventors of BrightStar Reader software believe they have developed a technological breakthrough through correlating the fast-moving icons and their flickering behavior as they appear on the visual display to the individual’s personal physiological activity. BrightStar Learning has developed an exclusive set of algorithms designed to help the nervous systems of the brain and body work together in a more efficient manner.

Body/Brain Correlation

BrightStar Learning scientists and educators hold that the brain is more receptive to sensory motor stimuli and responds with greater efficiency when these activities are timed in correlation to the individual’s physiological activity. BrightStar Reader technology takes advantage of this greater receptivity to tailor the flow of information generated through gazing at the moving and flickering icons to the physiological activity of the individual’s body.